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	<title>Game Design and Appreciation Club &#187; Blog</title>
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	<description>Cal Poly Pomona IGDA Student Chapter</description>
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		<title>Club News and More</title>
		<link>http://cppgamedesign.com/archives/496</link>
		<comments>http://cppgamedesign.com/archives/496#comments</comments>
		<pubDate>Tue, 20 Oct 2009 22:40:37 +0000</pubDate>
		<dc:creator>Koray</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://cppgamedesign.com/?p=496</guid>
		<description><![CDATA[Find out why we didn't have a meeting last week!]]></description>
			<content:encoded><![CDATA[<p><img src="file:///C:/Users/Koray/AppData/Local/Temp/moz-screenshot.png" alt="" /> <a href="http://cppgamedesign.com/wp-content/uploads/2009/10/imagine1.gif"><img class="alignleft size-full wp-image-501" title="imagine" src="http://cppgamedesign.com/wp-content/uploads/2009/10/imagine1.gif" alt="imagine" width="175" height="175" /></a>I would like to apologize to those of you who came last week for a meeting. About a day before the meeting last week I sent out an email to our mailing list explaining that there was no meeting without much reason. I didn&#8217;t realize however that many of our members are not on the mailing list, apparently; so this upcoming week we will remedy that problem by passing around a sign-in sheet asking for an email address to put into the club&#8217;s mailing list.</p>
<p>Now, the reason that we did not have a meeting last week is pretty crazy. 2 weeks ago, a<strong> Microsoft representative</strong> came to our school looking for members from our club to join in<strong> <a href="http://www.imaginecup.us/" target="_blank">Imagine Cup</a></strong>. For those of you who have not heard about Imagine Cup, it is an annual Microsoft competition designed for software engineers to compete in create software that helps the world in some way. This year, a few of our club members are taking part in this year&#8217;s <a href="http://www.imaginecup.us/Competitions/gamedesign/index.aspx" target="_blank">Game Design</a> competition to develop an XNA game in pretty much 6 weeks. The team is as follows:</p>
<p><strong>Bryan Carter</strong>, <strong>Michelle O&#8217;Donnel</strong>, Myself (<strong>Koray Hagen</strong>), and <strong>David Young</strong>.</p>
<p>Frankly, we needed last Tuesday to work on the game, and it is definitely progressing nicely. In fact this Thursday we will be talking about game engines, and part of that will include how our team is going about building an entire XNA 2D engine in 2-3 weeks. If you guys have more questions about Imagine Cup, please ask them on Thursday or email us at <strong>cppgamedesign@gmail.com</strong>, or comment below!</p>
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		<title>Welcome to Fall quarter 2009</title>
		<link>http://cppgamedesign.com/archives/486</link>
		<comments>http://cppgamedesign.com/archives/486#comments</comments>
		<pubDate>Sun, 27 Sep 2009 22:22:57 +0000</pubDate>
		<dc:creator>Koray</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://cppgamedesign.com/?p=486</guid>
		<description><![CDATA[A special announcement, and the list of this year's topics revealed.]]></description>
			<content:encoded><![CDATA[<p><a href="http://cppgamedesign.com/wp-content/uploads/2009/09/jim_rivers.jpg"><img class="alignleft size-full wp-image-488" title="jim_rivers" src="http://cppgamedesign.com/wp-content/uploads/2009/09/jim_rivers.jpg" alt="jim_rivers" width="207" height="300" /></a>Welcome to the new school year! Today&#8217;s update will be focusing on only a couple of club related things. First and foremost I will be posting the list of the base-line topics to be discussed throughout the school year. This does not include any member-given talks, and is simply a list of talks that will be given by our officer team. The list is quite long, but I am confident that we will get through most of it by the the time the year is done. If you have a topic you would like to see added to this list, please comment below this post and we will see what we can do. Before we do this however I have an important announcement for a special opportunity <strong>coming up this Thursday October 1st</strong>:</p>
<p>The <a href="http://csufvgdc.com/blog/"><strong>Cal State Fullerton Video Game Design Club</strong></a> has somehow managed to get <a href="http://www.linkedin.com/pub/jim-rivers-jrivers-obsidian-net/1/456/886"><strong>Jim Rivers</strong></a> from <a href="http://www.obsidianent.com/"><strong>Obsidian Entertainment</strong></a> (Hiring manager at the company), to come give a presentation in the Titan Theater of Cal State Fullerton from 5PM to whenever. This is an incredible opportunity to come get industry information from a man that David, John, and I met at last year&#8217;s <strong><a href="http://cppgamedesign.com/archives/319">Game Developer&#8217;s Conference</a></strong>. If you are interested in going to this event, please comment below this post and perhaps we can form a group together to go (I&#8217;m sure as hell going).</p>
<p>And now, for the list of discussion topics for the 2009 &#8211; 2010 school year:</p>
<p><em><strong>Programming</strong></em></p>
<ul>
<li>Game Engine Architecture
<ul>
<li> Abstraction</li>
<li> State machines</li>
<li> Audio</li>
<li> Physics</li>
<li> Mathematics</li>
<li> Graphics</li>
<li> Networking</li>
<li> Timing</li>
</ul>
</li>
<li>API&#8217;s / Framworks / Languages
<ul>
<li> Lua, C++, C#, XML, ActionScript</li>
<li> XNA</li>
<li> DirectX</li>
<li> OpenGL</li>
<li> OpenAL</li>
</ul>
</li>
<li>Engine Case Studies</li>
<li>Hardware limitations</li>
</ul>
<p><em><strong>Art</strong></em></p>
<ul>
<li>Interface Design</li>
<li>Conceptual Art</li>
<li>Character Modeling</li>
<li>Animation</li>
<li>Background Modeling</li>
<li>Textures</li>
<li>Software Limitations</li>
<li>Music and sound effects</li>
</ul>
<p><em><strong>Production</strong></em></p>
<ul>
<li>Marketing</li>
<li>Competitive Analysis</li>
<li>Roles in the industry</li>
<li>Scheduling</li>
<li>Software Engineering Practices</li>
<li>Franchises, Licenses, Brands</li>
</ul>
<p><em><strong>Design</strong></em></p>
<ul>
<li>Story Telling in Games</li>
<li>Character / Weapon Design</li>
<li>Genre Analysis
<ul>
<li> Strategy</li>
<li> Shooters</li>
<li> Role-playing Games</li>
<li> Massively Multiplayer Online Games</li>
<li> Action</li>
<li> Stealth</li>
<li> Adventure</li>
<li> Casual</li>
</ul>
</li>
<li>Hybrid Genres</li>
<li>Level Design</li>
<li>Game-play Systems</li>
<li>The fun factor</li>
<li>Puzzle Design</li>
</ul>
<p><em><strong>Breaking In</strong></em></p>
<ul>
<li>Resume writing</li>
<li>Portfolio analysis</li>
<li>Networking with developers</li>
<li>Conferences and local meetings</li>
</ul>
<p><em><strong>Other</strong></em></p>
<ul>
<li>Game Developer&#8217;s Conference Recap</li>
<li>CS499 student projects</li>
<li>Industry / faculty guest speakers</li>
</ul>
<p>Lastly, our first meeting of the year will take place not this Thursday but the next. Expect to see an official announcement and fliers around school sometime near the end of next week. We hope to see many of you on October 1st at Cal State Fullerton, as well as in 2 weeks for our next meeting.</p>
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		<title>A Week Away From School</title>
		<link>http://cppgamedesign.com/archives/472</link>
		<comments>http://cppgamedesign.com/archives/472#comments</comments>
		<pubDate>Mon, 21 Sep 2009 06:07:35 +0000</pubDate>
		<dc:creator>Koray</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://cppgamedesign.com/?p=472</guid>
		<description><![CDATA[Tons of updates for the last week of summer]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">It&#8217;s about that time of year again. School is going to be starting up this week for some of us, and with that, so will the club. I realize it&#8217;s taken awhile to get an update on this site, but this mostly has been due to the usual reasons around here &#8212; lack of time. But no matter, let&#8217;s just jump in.</p>
<p style="text-align: left;">I&#8217;d like to take this moment to announce a shout out to a couple of our members. First on the list is <strong>Philip Garabedian</strong>, a Graphic Design major who has been helping the club out with his artistic talents. Philip has been designing a great template for our fliers, which you will be seeing around campus shortly. He has devoted a good chunk of his time for free just to help us art-handicapped people out. Thank you very much Philip for devoting so much time to the project &#8212; it is well appreciated (plus, it just looks damn cool). Our next shout out is to Robert Muller, who will not be joining us this year for our weekly meetings. Robert is a good friend of mine &#8212; who helped on our <a href="http://cppgamedesign.com/archives/98">CS499 project PHASE</a> &#8212; and he will be out for the majority of this year doing an internship up in northern California. On that same note, Robert will also be contributing to our blog and resources section with updates from his new work, as well adding more tutorials in the <a href="http://cppgamedesign.com/archives/category/resources">Resources</a> section of our website.</p>
<p style="text-align: left;"><a href="http://cppgamedesign.com/wp-content/uploads/2009/09/heavy.jpg"><img class="size-full wp-image-481  alignleft" title="heavy" src="http://cppgamedesign.com/wp-content/uploads/2009/09/heavy.jpg" alt="heavy" width="250" height="340" /></a>Now for some general updates. Along with Robert&#8217;s work, other members will be contributing to the resources section as well. We are looking to really bolster the tutorials section with some useful information; however some of the tutorials will be specific in nature. A good example of this is a new upcoming tutorial on writing games for the <strong>Zune HD</strong> using Microsoft&#8217;s XNA framework. We&#8217;re also hoping to get some non-programming tutorials up as well. On that note, you are probably starting to notices a general trend &#8212; we are severely lacking in writers / presenters / members with non-programming ability regarding game development. If <em>anybody </em>is interested in helping us out with this, please drop us a line on the subject. This includes topics such as modeling, animation, level design, and other things of that nature &#8212; you get the point.</p>
<p style="text-align: left;">There are a few thing to keep in mind event-wise as well for the upcoming year. If you are interested in making a game in a team setting, myself and David Young are going to be taking CS499 during <strong>Spring Quarter 2010</strong>, and we would highly recommend you taking it as well. Dr. Kerbs runs a very free and fun class, and it is definitely a learning experience creating a game from literally nothing. Our primary advice is to make sure that you are ready for it skillfully and time wise. Dr. Kerbs does not teach in this class, and you are expected to learn everything on your own. <em>Everything</em>. Heed that word. A few of us are also planning to attend the<strong> Game Developers Conference</strong> this year as well. More details on that later, but basically it&#8217;s a great 2 day trip up to San Francisco, filled with games, booze, talking about games, and praying someone will take your resume seriously. Take a look at <a href="http://cppgamedesign.com/archives/319">our photos</a> from last year!</p>
<p style="text-align: left;">Two final things. Promise. Dr. Craig Rich (our new adviser) is helping us get onto Science Council for this year. What does this mean? <strong>Money</strong>. What does that mean?<strong> Partially paid travel expenses</strong> to GDC in March. The details have not been ironed out yet, but this is definitely something that is going to happen. Our site&#8217;s forums are working too, so if you have something you would like to discuss, posting topics and replies no longer takes you to a blank page.</p>
<p style="text-align: left;">Thanks for reading the wall of text guys, next update will probably be centered around a specific list of topics/presentations for the year. And of course, any questions or comments can be directed to our email at <strong>cppgamedesign@gmail.com</strong>.</p>
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		<title>FREE Game Career Guide Fall 2009!</title>
		<link>http://cppgamedesign.com/archives/436</link>
		<comments>http://cppgamedesign.com/archives/436#comments</comments>
		<pubDate>Tue, 18 Aug 2009 00:30:11 +0000</pubDate>
		<dc:creator>dayoung</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://cppgamedesign.com/?p=436</guid>
		<description><![CDATA[Accelerate your game development career with a bunch of new year tips!]]></description>
			<content:encoded><![CDATA[<p>The 2009 fall addition to the game career guide just came out.  Be sure to check out the tips and upcoming events you need to know about to get into the game industry!</p>
<p><a href="http://gamedeveloper.texterity.com/gamedeveloper/2009fall/" target="_blank">http://gamedeveloper.texterity.com/gamedeveloper/2009fall/</a></p>
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		<title>Fall 2009 is our new beginning</title>
		<link>http://cppgamedesign.com/archives/413</link>
		<comments>http://cppgamedesign.com/archives/413#comments</comments>
		<pubDate>Fri, 24 Jul 2009 22:44:34 +0000</pubDate>
		<dc:creator>Koray</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://cppgamedesign.com/?p=413</guid>
		<description><![CDATA[New school year, new forums.. new everything!!]]></description>
			<content:encoded><![CDATA[<p>Well, I think it&#8217;s about time for an update seeing that I haven&#8217;t done anything to the site in a week or two. There are only a few things to cover but they are important.</p>
<p>First off, I have added an embedded forum into the site. There are still a few glitches with posting topics, but I will be continuing to update it as needed. If it looks simple, that&#8217;s because it&#8217;s meant to be. And yes, posting does require registering with the site. In any case, feel free to talk about whatever you wish &#8212; we don&#8217;t mind language, and please, <em>think </em>before you post.</p>
<p><a href="http://cppgamedesign.com/wp-content/uploads/2009/07/videogames.jpg"><img class="alignleft size-full wp-image-419" title="videogames" src="http://cppgamedesign.com/wp-content/uploads/2009/07/videogames.jpg" alt="videogames" width="217" height="306" /></a>Secondly, I&#8217;m sure many of you are wondering what <strong>exactly </strong>we do in <strong>GDAC</strong> during the school year. In a nutshell, every week we will take you through the development process of a game. Each of those weeks we will switch between doing a technical and non-technical topic for the hour that we have. For example, one week we may do a case-study on Half Life from a designer and artistic standpoint, and in the next week we will do an introduction to Lua scripting. Granted some of the technical topics will be math and code heavy &#8212; if we say we&#8217;re going to do a 3 week presentation on 3D game engine architecture, you can expect to see an amazing amount of C++ and matrix math / trigonometry. Please do not let this deter you from joining us on those days however. We do not tip toe around topics in <strong>GDAC</strong>, we take them directly on and it is the best way to learn the hard stuff.</p>
<p>And lastly, we will be adding many more new resources to the site as time progresses. This will include more tool / engine reviews by our team, book reviews, more tutorials, and even the possibility of more video-based content like on our <a href="http://cppgamedesign.com/?p=98">PHASE </a>page. We intend to make this site a true hub for all things game development. If you have a feature that you would like to suggest, please feel free to tell us below or email us at cppgamedesign@gmail.</p>
<p>I can tell you right now that this is going to be a very fun school year. Last year the club was really just an experiment to gauge and see what people did and did not want. Now that we&#8217;ve gotten a large amount of feedback over that period, it&#8217;s time to take <strong>GDAC </strong>to the next level. Join us this upcoming Fall as we delve into the greatest entertainment medium of our generation.</p>
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		<title>Welcome Again</title>
		<link>http://cppgamedesign.com/archives/105</link>
		<comments>http://cppgamedesign.com/archives/105#comments</comments>
		<pubDate>Sun, 05 Jul 2009 06:29:54 +0000</pubDate>
		<dc:creator>Koray</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://cppgamedesign.com/?p=105</guid>
		<description><![CDATA[GDAC's new online home is here.]]></description>
			<content:encoded><![CDATA[<p>The new <strong>GDAC </strong>site is now officially up and running. There is still a lot of content we are going to be adding throughout the upcoming week(s), but for now I would like to welcome you all to our new site.</p>
<p><strong>cppgamedesign.com</strong>&#8217;s new direction is to act as a hub for all things <em>game development</em>. The new features a wealth of information, including code examples / tutorials, guides on how to break into the industry, reviews and descriptions of open source tools, and much more. If you have any suggestions, or features you would like to see on our site, please feel free to comment or contact me through our email: <strong>cppgamedesign@gmail.com</strong>.</p>
<p>We hope to see you all in the coming new school year. Take care.</p>
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