By KorayPublished: July 4, 2009Posted in: Projects 
PHASE is a 3D game that was developed for a senior level game development course. It was created my Mike Dulog, Koray Hagen, Robert Muller, and David Young; and was easily one of the largest game-related projects we have completed.
The game is a puzzle game akin to other titles such as Portal. In PHASE you have standard 3D FPS movement but with a slight twist. The player can alter his collision properties with the world by clicking the left mouse button. For example, if you come across a solid colored object, you can stand and jump on it at your discretion, however if you phase yourself, the object might become transparent — in which case you will not collide with that object at all. Consider that an insider tip, and try out the game!
| Modes |
Engine |
| Single Player |
A realistic physics engine |
| Multiplayer |
Simple geometry graphics engine |
| Kiosk |
Real-time collision detection and handling |
|
Keyboard and mouse input |
|
Game sound and music handling |
|
Lua scripting |
|
And a modular game-state system |
| Credits |
| Developed by Mike Dulog, Koray Hagen, Robert Muller, and David Young. |
| Original game mechanics by Robert Muller and Eliot Lash. |
| Music composed by Espen Gätzschmann. |
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