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	<title>Comments on: Welcome to Fall quarter 2009</title>
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	<description>Cal Poly Pomona IGDA Student Chapter</description>
	<lastBuildDate>Thu, 04 Feb 2010 07:14:32 -0500</lastBuildDate>
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		<title>By: Paul</title>
		<link>http://cppgamedesign.com/archives/486/comment-page-1#comment-102</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 14 Jan 2010 05:05:34 +0000</pubDate>
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		<description>That is incredible</description>
		<content:encoded><![CDATA[<p>That is incredible</p>
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		<title>By: eliot</title>
		<link>http://cppgamedesign.com/archives/486/comment-page-1#comment-72</link>
		<dc:creator>eliot</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:48:12 +0000</pubDate>
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		<description>I&#039;m taking a collaborative game engine development class right now and we&#039;re using XNA so I can contribute a little bit of general XNA knowledge. I&#039;m specializing in audio programming and implementation so I can give everyone the down-low about XACT, the Cross-Platform Audio Creation Tool that&#039;s part of XNA. It&#039;s really awesome!

I&#039;d also still love to give a tutorial on modding Vega Strike if people are interested.

Also I just realized that this semester I could come to your regular meetings on occasion since I don&#039;t have class until 2:30pm.</description>
		<content:encoded><![CDATA[<p>I&#8217;m taking a collaborative game engine development class right now and we&#8217;re using XNA so I can contribute a little bit of general XNA knowledge. I&#8217;m specializing in audio programming and implementation so I can give everyone the down-low about XACT, the Cross-Platform Audio Creation Tool that&#8217;s part of XNA. It&#8217;s really awesome!</p>
<p>I&#8217;d also still love to give a tutorial on modding Vega Strike if people are interested.</p>
<p>Also I just realized that this semester I could come to your regular meetings on occasion since I don&#8217;t have class until 2:30pm.</p>
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		<title>By: Jason Bresnsn</title>
		<link>http://cppgamedesign.com/archives/486/comment-page-1#comment-40</link>
		<dc:creator>Jason Bresnsn</dc:creator>
		<pubDate>Tue, 29 Sep 2009 08:33:31 +0000</pubDate>
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		<description>Looking forward to it. Try to make it to Fullerton if I can, sounds interesting. 

Same with GDC, interested and wanting to go, but I need to look into it. Assume that I&#039;m going though.</description>
		<content:encoded><![CDATA[<p>Looking forward to it. Try to make it to Fullerton if I can, sounds interesting. </p>
<p>Same with GDC, interested and wanting to go, but I need to look into it. Assume that I&#8217;m going though.</p>
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		<title>By: Koray</title>
		<link>http://cppgamedesign.com/archives/486/comment-page-1#comment-39</link>
		<dc:creator>Koray</dc:creator>
		<pubDate>Mon, 28 Sep 2009 01:55:22 +0000</pubDate>
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		<description>When we were making PHASE I had to make our audio engine in OpenAL (it was really poorly written due to time contraints). I actually got it to work quite well, and can explain how to program for it! I will look into FMOD though, and see if I can learn it well enough to talk about it :P</description>
		<content:encoded><![CDATA[<p>When we were making PHASE I had to make our audio engine in OpenAL (it was really poorly written due to time contraints). I actually got it to work quite well, and can explain how to program for it! I will look into FMOD though, and see if I can learn it well enough to talk about it <img src='http://cppgamedesign.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Nicholas Chan</title>
		<link>http://cppgamedesign.com/archives/486/comment-page-1#comment-38</link>
		<dc:creator>Nicholas Chan</dc:creator>
		<pubDate>Mon, 28 Sep 2009 01:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://cppgamedesign.com/?p=486#comment-38</guid>
		<description>I friggen hate OpenAL. There&#039;s no freakin documentation at all! Stupid manual doesn&#039;t explain anything! I found another audio library. It&#039;s free for non-commercial use, it&#039;s called FMOD. I think that would be a good topic to discuss.</description>
		<content:encoded><![CDATA[<p>I friggen hate OpenAL. There&#8217;s no freakin documentation at all! Stupid manual doesn&#8217;t explain anything! I found another audio library. It&#8217;s free for non-commercial use, it&#8217;s called FMOD. I think that would be a good topic to discuss.</p>
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