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	<title>Comments on: Simulations Part 1: Timing and Interpolation</title>
	<atom:link href="http://cppgamedesign.com/archives/429/feed" rel="self" type="application/rss+xml" />
	<link>http://cppgamedesign.com/archives/429</link>
	<description>Cal Poly Pomona IGDA Student Chapter</description>
	<lastBuildDate>Thu, 04 Feb 2010 07:14:32 -0500</lastBuildDate>
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		<title>By: Jacob Christ</title>
		<link>http://cppgamedesign.com/archives/429/comment-page-1#comment-101</link>
		<dc:creator>Jacob Christ</dc:creator>
		<pubDate>Sun, 03 Jan 2010 12:53:25 +0000</pubDate>
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		<description>It seems that a problem with Delta Time could be that math for physics would have to be general purpose, if the delta is constant the math could be optimized, maybe a 4th hybrid of Delta Time and Interrupt that creates a constant delta.  The down side of this would be wasted CPU cycles, I guess the better would dependent on the game and the goals.  If you were developing for a hand held with minimum CPU and wanted to preserve battery life then the combined delta interrupt method could be a real advantage.

Jacob</description>
		<content:encoded><![CDATA[<p>It seems that a problem with Delta Time could be that math for physics would have to be general purpose, if the delta is constant the math could be optimized, maybe a 4th hybrid of Delta Time and Interrupt that creates a constant delta.  The down side of this would be wasted CPU cycles, I guess the better would dependent on the game and the goals.  If you were developing for a hand held with minimum CPU and wanted to preserve battery life then the combined delta interrupt method could be a real advantage.</p>
<p>Jacob</p>
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		<title>By: Koray</title>
		<link>http://cppgamedesign.com/archives/429/comment-page-1#comment-32</link>
		<dc:creator>Koray</dc:creator>
		<pubDate>Sun, 30 Aug 2009 01:40:20 +0000</pubDate>
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		<description>great tutorial :D</description>
		<content:encoded><![CDATA[<p>great tutorial <img src='http://cppgamedesign.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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