Fall 2009 is our new beginning

Fall 2009 is our new beginning

Well, I think it’s about time for an update seeing that I haven’t done anything to the site in a week or two. There are only a few things to cover but they are important.

First off, I have added an embedded forum into the site. There are still a few glitches with posting topics, but I will be continuing to update it as needed. If it looks simple, that’s because it’s meant to be. And yes, posting does require registering with the site. In any case, feel free to talk about whatever you wish — we don’t mind language, and please, think before you post.

videogamesSecondly, I’m sure many of you are wondering what exactly we do in GDAC during the school year. In a nutshell, every week we will take you through the development process of a game. Each of those weeks we will switch between doing a technical and non-technical topic for the hour that we have. For example, one week we may do a case-study on Half Life from a designer and artistic standpoint, and in the next week we will do an introduction to Lua scripting. Granted some of the technical topics will be math and code heavy — if we say we’re going to do a 3 week presentation on 3D game engine architecture, you can expect to see an amazing amount of C++ and matrix math / trigonometry. Please do not let this deter you from joining us on those days however. We do not tip toe around topics in GDAC, we take them directly on and it is the best way to learn the hard stuff.

And lastly, we will be adding many more new resources to the site as time progresses. This will include more tool / engine reviews by our team, book reviews, more tutorials, and even the possibility of more video-based content like on our PHASE page. We intend to make this site a true hub for all things game development. If you have a feature that you would like to suggest, please feel free to tell us below or email us at cppgamedesign@gmail.

I can tell you right now that this is going to be a very fun school year. Last year the club was really just an experiment to gauge and see what people did and did not want. Now that we’ve gotten a large amount of feedback over that period, it’s time to take GDAC to the next level. Join us this upcoming Fall as we delve into the greatest entertainment medium of our generation.