In Fear is a simple strategy/survival game that was made for a 72 hour game programming contest called TINS ‘07 using the Allegro game library.
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The entire game, from design to artwork to implementation of the game was done withing the 72 hour period. It features push/pop game-states, particles, sound, graphics and implements constant time! At the start of the contest the following set of requirements were generated:
| Rule-o-Matic |
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| genre requirement
There will be 1 genre rule genre rule #43 Comment: There will be 1 artistical rule artistical rule #54 Comment: It’s up to you how you involve this in your game. You can single out a particular recent event and use that as a theme in the game, or you can do something clever with several news items at once. Try to pick world news, something that all participants will be able to relate to. There will be 2 technical rules technical rule #61 technical rule #35 Comment: Smoke fx can be generated using some sort of particle engine, or using blending. The smoke can be combined with the fire fx rule to display a really awesome realistic bonfire, or they can be separate. Extra kudoes if you can make the smoke part of the gameplay in interesting ways. There are no bonus rules Comment: That was is it far as the additional requirements are concerned. Below are all the regular rules. |
It was tough, but a lot of fun and a great learning experience! Speedhacks are a great way to learn how games work and gave me the motivation to keep pursuing game programming. Just do it!



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